LIX Will Primarily Be A Platform For A Crowd of Game Projects
Author (doblok)
Bitcointalk profile: https://bitcointalk.org/index.php?action=profile;u=1035549
ETH: 0x45CC001673969f7a5e77ab858BaD85d650427227
Bitcointalk profile: https://bitcointalk.org/index.php?action=profile;u=1035549
ETH: 0x45CC001673969f7a5e77ab858BaD85d650427227
What is LIX
LIX will primarily be a platform for a crowd of game projects that allows the idea of a game to become a reality fairly and efficiently. LIX will not only provide faster and more convenient micro-transaction game currencies but will also provide full infrastructure and game economy for use by independent publishers, studios and developers. Ultimately, with a fully committed LIX community, billions of dollars in budgets are no longer needed to produce and distribute games - just ideas.
Protocol
From a technology perspective, LIX is based on LPOS waves.
Fixed supply: In-game items or rare collectibles
Renewable inventories: Items that can be consumed such as food and resources.
Cost to issue assets: At launch, 2 LIX coins.
Inventory Inventory: Fixed and not fixed.
Asset data: Hash storage, memo ID, and text data.
Platform
Using Bitcoin block data into time stamp data has progressed far beyond singlefile uploads that require users to pay for Bitcoin network charges. APIs and flagship platforms such as LIX are friendly developers, allowing developers to integrate block time chain stamps into the various applications to be built on them. However, with a pay-to-play game, there is a constant risk that users will find a way to "multiply spending" tokens or exploit the system to increase their own account value. This is only possible because in many situations,
the value of the account is only a hard-coded variable that is subject to manipulation. However, by storing and registering game assets within a block chain, resources will be present in a limited number and can not be changed on all vertices, making it impossible for users to exploit the system.
ONLINE STORE
The merchandise market will sell game merchandise and its accessories, including but not limited to: VR set, gaming keyboard, computer mouse etc. The market will receive and actively promote LIX coins. In addition, this will be the launch pad to the LIX game distribution network. This will allow the trading of digital goods associated with the game space. This function will be implemented at a later stage.
Pre-sales marketing
The total number of LIX dancers will be used to raise funds through ICO, develop a platform, used to reward rewards and referrals, marketing and most importantly go to funding of the LIX use case platform. The flagship game title not only shows the use of LIX coins in the game, but will bring its own uniqueness to the industry. The fines will be used as follows in accordance with the target roadmap:
- ICO - 69%
- Team Backup - 15%
- Platform Reserve - 10%
- Bounty - 5%
- Seed Funding - 1%
Specification
Operating the Leased Proof-Of-Stake (LPOS) algorithm, the LIX network will be secured by a distributed node network, as well as the user's wallet. Caused by The unique nature of the network allows game developers to provide tokens or assets that also operate under Proof-of-Stake (POS), perhaps an inflation policy that may be required in larger ecosystem games, such as Eve Online or the Second Life Scale.
Coin name: LIX Coin
Ticker: LIX
Algo: LPOS supply: 100,000,000
Full Nodes: 10,000
Third Party Third Property Costs With DRM Content Consultants For Online Purchases Will Funds made during ICO will be held in a secure multi-signature wallet and will only be released from accounts with 2 of 3 signatures:
FOUNDER
Founder Co
Investors
Reserve Token
15% of issued tokens are set aside for the team.
COIN INFORMATION
- LIX Coin: 100,000,000
- Algorithm: LPOS
- Distribution Tokens
- Total Token: 100 Million
- Reserved for Seed Funding: 1.2 Million
- Reserved for ICO:
- Project Backup 68.8 Million: 10 Million
- Bounty & Referral Program: 5 Million
- Founder Reserve: 15 Million

Business Model
Key Partners A content and developer provider that supports the gaming community as well as the community itself
Game Developer Game
Publisher
Creator content
Media Content Provider
Main activities Publish games that are compatible with the LIX Publish LIX Games Merchandise platform.
Main source
Purchase DRM Ad Revenue in Game Service Subscriptions
Client Segment provider of content and multimedia development section from Gamers Developer Publisher
Content VR Publisher
Revenue stream
The usual way game developers earn revenue is as follows:
Ads in Game:
Pay to play
Rare Game Games Rare
Game Games
Cost Structure
The LIX project will continue to publish or develop its own game to encourage the use of cases and improve circulation.
The average cost structure for developing typical MMORPG games:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game engine:
Object system USD 120 to USD 600 / 3D: USD 70 to USD 120 / object (modeling / uv / texture / opt)
2D character design: USD 65 (design / image / color)
UI: USD 1200 and
Animation USD 2400: USD 70 to USD 120 /
FX sound animation: USD 15 / noise
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day
ROADMAP


Join this Lixcoin project secepaynya and for more information please visit some of the following links:
Facebook: https: //fb.me/lixtoken
Twitter: https: //twitter.com/Elixir_Platform
Telegram: https: //t.me/lixcoin
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