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PLATFORM SOCIAMEDIA.MARKET


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INTRODUCTION
In a world of increasing digital content consumption where traditional media resources lose viewers on a daily basis, brands and companies increase their digital marketing budget. Nevertheless, reaching their target audience is tricky, right now. Recent research shows that 47% of mobile and desktop internet users are now using ad blocking software.1 This number has nearly doubled over the previous year. Furthermore, 36% of traffic2 generated by the Pay-Perclick campaign (PPC) is suspected of being fake or inhuman. Therefore, brands are looking for new ways to advertise their products and services, discovering the power and realizing the importance of Influencer Entrepreneurs. Recently, social media platforms like YouTube, Facebook, Instagram and Twitter have seen explosive growth, connecting more than 3.03 billion people every day3. As the amount of time spent online increases globally, consumer behavior changes. Advertising campaigns are constantly shifting from traditional to digital marketing, and as a result, offline marketing is not as effective as it used to be. However, not all digital marketing strategies are effective in reaching consumers. In recent years, companies and agencies have found Influencer Marketing as a strategy with the highest potential and return, with more than 80% of these strategies effective.

Influencer Marketing has been a part of the gaming and entertainment industry promotion campaign for years. Ultimately, digital agencies show the value of these advertising channels to large companies and corporations. And now, even small businesses are interested in allocating marketing budgets on bloggers or popular celebrities, which have an influence on potential audiences. Because, unlike traditional advertising, Influencer Marketing provides.

ADVANTAGE PLATFORM SOCIAMEDIA.MARKET
A short list of advantages SocialMedia.Market will provide to all parties as a service:

TRANSPAREN and competitive markets Various WIDE social media platforms, such as: YouTube, Instagram, Facebook, Twitter, etc.

REDUCING operational costs and costs while working with Influencer campaigns

Easy to touch and easy to use, even for small businesses and influencers
early stage of social presence.

REDUCING TIME and resources used for influencer marketing campaigns;

SMART partnerships for various users with the ability to create smart contracts tailored to specific needs using smart templates and tips

FAIR dispute solutions based on ULTIMATE's Blockchain-Decentralized technology, smart planning with Real-Time Analytics and Data

GLOBAL scope of science enables projects to achieve greater market share, higher diversity and less dependence on local regulations.

MARK REVIEW

1. One of the fastest growing marketing trends, is expected to be
    reached $ 10B by 2020.
2. The average time users spend on social networks has increased
   almost 24% The last 5 years, which led to the expansion of social networks and growth use of ad         blockers.
3. Influencer Marketing becomes one of the most efficient ways to attract the attention of a brand.         According to recent research, the influencer marketing ROI reached $ 11.69 per $ 1 discharged.

SocialMedia.Market targets Influencer Marketing, one of the fastest growing markets. The analytical report shows an increase of almost all the metrics associated with Influencer Marketing. It grows exponentially, with the latest forecast this market will turn into a $ 5-10 billion industry over the next 5 years.



Although, traditional media is only slightly down, with TV still holding a strong position as a medium for content consumption and brand discovery, the overall time spent by internet users online exceeds the time spent on all traditional media combinations over the past 5 years.

A longer online presence due to the expansion of mobile internet has not had a significant impact on traditional media as some of this additional time online happens simultaneously. Internet users tend to do a second screen, or consume multimedia on selected devices and phones at the same time. Overall, these factors increase the average time spent in social media up to 34 minutes and posting frequency by 50%





REVIEWS
Our experience in solving difficulties and problems in creating advertising campaigns and developing interactions with Influencers inspired us to create SocialMedia.Market - the first decentralization designed to find, create, perform and analyze advertising campaigns with influenza social influenza.

Blockchain technology will facilitate integration, reduce fraud and cost to all market participants. This will create a competitive and trans parent and competitive marketplace that will open opportunities for thousands of influencers and brands worldwide, increasing the reach of target audiences and engaging consumers in the most relevant and efficient way. The open and lively platform will create a new generation of advertising, accessible to millions of influencers, beginners, and upcoming new small businesses.


TOKEN SALE: STAGE # 1

General Sale Token Sale: Stage # 1 held 7-21 December 2017. 7 553 358.45 SMT was sold during Phase. Soft Cap successfully achieved.


  • DATE PRE-SALE: November 20 - December 7, 2017 12:00 GMT (13:00 CET)
  • START DATE: December 7, 2017 12:00 GMT (13:00 CET)
  • END DATE: December 21, 2017 12:00 GMT (13:00 CET)
  • CAP SOFT: Reached Sales Token: Stage # 1
  • Token exchange rate: 1 ETH = 3000 SMT
  • Minimum contribution amount: 0.01 ETH / 30 SMTs
  • Maximum contribution amount: unlimited
  • Contribution method: ETH, BTC
  • Bonus: Pre-Sales: 30%, General Sale: 10%


TOKEN SALE: PHASE # 2


  • START DATE: February 9, 2018 12:00 PM GMT (1:00 pm CET)
  • END DATE: March 16, 2018 12:00 PM GMT (1:00 pm CET)
  • PRE-SALE: 2-9 February 2018 12:00 PM GMT (13:00 CET)
  • Token exchange rate: 1 ETH = 2500 SMT
  • Minimum contribution amount: 0.1 ETH / 250 SMT
  • Maximum contribution amount: 300 ETH
  • Contribution methods: ETH, BTC, LTC, XRP, BCH, DASH, DOGE, DLL, NEO, XMR, ZEC
  • Bonus: Pre-Sales: 20% (min 25 ETH contribution)

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ROADMAP

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TEAM

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